This is a reprint of an article written in October, 2006 for first publication in the March, 2007 issue of the now-defunct Knucklebones magazine. Because of its origins, this article is more introductory and (hopefully) more polished than many of my online writings. Despite the original source of this article, this blog is in no way associated with Jones Publishing or Knucklebones Magazine.
“And what I am bid for this fine replica Napoleonic sword? 5? 5? I have 5. 10? Do I hear 10? 10. 15? 15 to the lady in red. 20? Do I hear 20? How about 25?I have two 25s!”
Auctions are an element of modern life, from the cheap knockoffs being sold en masse at your local flea market, to the sale of Picasso’s “Dora Maar with Cat” last year, auctioned by Sotheby’s for $95 million. The ever-popular eBay is an auction service as are the zShops at Amazon, which jointly lower their prices until they find a sale point.
The point of an auction is simple: to allow multiple buyers to compete fairly for the purchase of a limited good — or alternatively to allow multiple sellers to compete fairly for a sale to limited purchasers. Auctions quickly achieve balance in a world of unequal supply and demand.
Because of the innate competition that they embody, auctions are also great systems to include in games. A few American classics feature them, but they’ve become even more popular among modern designer games.