This is a reprint of an article written in February, 2007 for first publication in the July, 2007 issue of the now-defunct Knucklebones magazine. Because of its origins, this article is more introductory and (hopefully) more polished than many of my online writings. Despite the original source of this article, this blog is in no way associated with Jones Publishing or Knucklebones Magazine.
For the original Mechanics & Meeples article that this Knucklebones article drew inspiration (and a few quotes) from, see: It’s Not If you Win or Lose.
Games are odd creatures. On the one hand they’re about socialization. You play cards with your family at Christmas, huddled around the dining room table with a fire going nearby. Or, you play Monopoly with your kids, crouched down on the living room floor. However games aren’t just social events, they’re social sports. They’re not just about gameplay, they’re about winning and losing.
And winning and losing can be somewhat tricky and sticky subjects. People can get upset if they lose, especially if they feel like other players are being too mean (or even too nice). Figuring out how to resolve fun socialization with overt competition — and how to play games that everyone enjoys — are some of the biggest challenges in gaming, especially when you’re playing with family and friends.
Fortunately, honestly talking about the issues — about why you’re playing, how important competition is, what winning means, and how to be good winners and losers — can often clear up any misconceptions or hurt feelings.