Knizia-Thon, Part Two: Obscurity & Palazzo

KniziathonLast week I played my second game of Palazzo for the year. I own the game, but it very rarely makes it into my game night bag, hence the low play count. I couldn’t really place my finger on why until last Wednesday’s game.

The game ended like this:

I’d been doing kind of moderately well throughout the game: not best and not worst. On what was likely to be my last turn I had a pristine 5-story white-marble building with tons of windows, a mixed-material 3-story building and a mixed-material 2-story building.

Now in Palazzo, for those of you unfamiliar with the game, you score points based on how tall your building is and what it’s made out of. The core score for a 3-story building is the number of windows it contains, but there are bonuses of +3 and +6 when you reach 4 or 5 stories and those bonuses are doubled if the building is made of a single material.

The result is, unfortunately, very difficult to intuit, and this really showed in last Wednesday’s game.

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