The Expansion Game, Part Two: Bane or Boon?

Four weeks ago, I wrote about gaming expansions, positing a history for them that I really believe is how they came to be. Having thus examined the question of how gaming expansions exist, I’d like to talk about a more philosophical question: should they?

This surely isn’t the first time that I’ve talked about whether gaming expansions were good or bad. In my Carcassonne articles, I discussed how much the various expansions — particularly the latter ones — have messed up the core game play, while in a discussion of Memoir ‘44, I talked about how much I admired the system of scenarios, something that has now been carried across several supplements.

So, expansions can be good and bad, and when I answer the general question of whether gaming expansions are a bane or a boon, I generally have to say yes. Continue reading

A Wife’s Perspective

This week, in honor of Valentine’s Day, I asked my wife to write an article for Boardgame News. Though Kimberly enjoys the occasional game, she’s by no means a serious gamer. Thus she offers a unique perspective on what games your loved one might enjoy. So, consider this a guide to games you might play with your non-gaming-spouse-or-girlfriend this Valentine’s Day, and an insight into why those or other games might be enjoyable. You might even print it out and give to them, so that they can decide for themselves if any of the games sound fun.

As for us, maybe we’ll play some Carcassonne or Lost Cities after a nice dinner out tonight at our favorite Cajun restaurant.

I’ll now turn things over to my wife, Kimberly Appelcline —SA Continue reading