I spent the last several months of 2009 working on turning Reiner Knizia’s Money into a fully functional iPhone game. Some 8,000 lines of code later, Money is now available from Apple’s iPhone store. If you’d like to support the continued development of good Eurogames for the iPhone platform, please consider picking up a copy.
With that crass commercialism out of the way, I’m going to spend the rest of this article talking about three of the particular problems that I faced adapting a Eurogame for the iPhone environment, focusing on depicting and playing the game. If you’d like an inside look at this sort of thing, read on.