This is my third article in a series that examines new deckbuilding games as they appear and investigates what they add to the quickly expanding subgenre. I’ve previously covered Thunderstone and Nightfall. This week I’m going to be looking at another new deckbuilding game: Resident Evil Deckbuilding Game (henceforth Resident Evil).
Resident Evil has largely flown under the RADAR. Not only was the game released last year, but it’s also already seen one supplement, Resident Evil: Alliance, which is the version of the game that I played before writing this article. Despite a pair of releases, the game hasn’t been getting a lot of attention — I suspect because publisher Ban Dai hasn’t released many games for the strategic/euro audience.
So, let me tell you a bit about how Resident Evil works.