A Deckbuilding Look at Resident Evil

Resident Evil CardThis is my third article in a series that examines new deckbuilding games as they appear and investigates what they add to the quickly expanding subgenre. I’ve previously covered Thunderstone and Nightfall. This week I’m going to be looking at another new deckbuilding game: Resident Evil Deckbuilding Game (henceforth Resident Evil).

The Game

Resident Evil has largely flown under the RADAR. Not only was the game released last year, but it’s also already seen one supplement, Resident Evil: Alliance, which is the version of the game that I played before writing this article. Despite a pair of releases, the game hasn’t been getting a lot of attention — I suspect because publisher Ban Dai hasn’t released many games for the strategic/euro audience.

So, let me tell you a bit about how Resident Evil works.
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Reiner Knizia’s Amun-Re: Still Innovative after All These Years

Though the Cult of the New ever dominates eurogame play, I increasingly find myself returning to the classics at least once or twice each month. That’s what brought me back to Reiner Knizia’s Amun-Re a few weeks ago.

I’ve always liked the game — with its combination of bidding and resource management — but during my last play I was really struck by how well Knizia has designed the game’s auctions.

So, I wanted to talk about that briefly this week, to highlight what I think is some cool game design that I’d love to see more of.

The Province Auction

The heart of the game is the province auction, where the players bid on the a number of provinces until each player is the sole winner of one of them.

Here’s some of the stuff that I think really works in the auction:
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