Last week, I got to play Die Burgen von Burgund (The Castles of Burgundy), alea Big Box #14. It’s yet another game by Stefan Feld and yet another Feld game that uses dice as part of its mechanical engine.
I wrote about game designer Stefan Feld just last year (part 1, part 2). At the time I found him to be one of the brightest rising stars in the eurogame field. A year later, I still hold by that assessment. In my personal gaming pantheon, he’s replaced Wolfgang Kramer as the designer who produces somewhat abstract medium-weight gamers’ games just for me. (Thanks Stefan!)
My discussions of dice games (part 1, part 2, part 3) date back a bit further to 2008, which was the last time we had a glut of dice games on the market. As I wrote at the time, there are quite a few interesting game mechanics that tie those dice games together … and also some ways that they differentiate themselves.