Several years ago, I looked at expansions in board games. At the time, I concentrated on how the expansions were integrated into the games, and offered the theory that expansions that were permanently added to games weren’t that great, but when you could (optionally) choose to use them or when you could replace some core game system (or even the whole game), things worked better.
It’s now six years later, and I’ve seen many more expansions come and go — some successful and some not — and so I wanted to attack the topic again by instead examining what game expansions do. Along the way, I’ll use examples from some of the more recent games I’ve been playing, such as 7 Wonders (2010), Innovation (2010), Kingdom Builder (2011), and Ascension (2010).
So, how do you expand a game?