To date, very few deckbuilding designers have returned for a follow-up try at the category. It was therefore really a pleasure to see a second deckbuilding design from Martin Wallace — one that feels both like an evolution of his A Few Acres of Snow and also like a new and innovative design.
A Study in Emerald (2013) is a big game that includes deckbuilding as one of several moving parts that together create an intriguing multi-faceted game design. Continue reading
I’ve been writing about deckbuilding games here for a while, so I’m delighted that my friend, Eric Vogel, has a deckbuilding game of his own coming out from Evil Hat. It’s called Zeppelin Attack! and it’s a new Spirit of the Century-themed game. I played it while it was under development, and liked it quite a bit, so I asked Eric to talk to me about the new game and how it advances the deckbuilding form. —SA, 1/28/14
Shannon Appelcline: Thanks for talking about Zeppelin Attack! What led you to design a Deckbuilding game?
Eric B. Vogel: When Dominion first came out, my friends and I played it to death. We played it till we were sick of it. I thought it was incredibly clever, but it did not directly inspire me to make that kind of game. Later, when I played Thunderstone and then later Ascension, and it was clear that deckbuilding was going to be a genre and not just a game or two, I started to really have a desire to design one myself. Also, with the design of Armorica [a card management game —SA], I started to wrap my head around some of the technical issues involved in designing complex card games. A deckbuilding game seemed more like something within my grasp. So probably around 2010 I started really playing with ideas for a deckbuilding game.