Zeppelin Attack!, by Eric Vogel, is a deckbuilding game that I have a personal connection to, as I gave playtesting comments on it from its earliest days. It’s also published by Evil Hat, who is currently running my Kickstarter for Designers & Dragons. So, take what I say here with a grain of salt — but I do find it an interesting and innovative deckbuilding design.
Zeppelin Attack! is a game of fighting zeppelins. You build a fleet out of your flagship and other zeppelins, and then you use those zeppelins to launch attacks and deploy operatives. The card-based direct conflict of zeppelin-to-zeppelin attacks makes Zeppelin Attack! a very different sort of game from the multiplayer solitaire that’s the basis of much of the deckbuilding genre. You even get points when you cause another zeppelin to “retreat” (die in flames!), making the conflict an important element of the game.
As you’d expect, there’s card buying too. Currency in the form of “Fate Cards” can be used to buy new cards from piles of Attack cards, Defense cards, Operatives cards, Attack Zeppelins, and Operations Zeppelins. The big catch is that the Fate Cards go away when you use them! This isn’t the infinitely renewing currency of most deckbuilders, but instead a uniquely expendable resource that must then be reacquired. Continue reading