Over the Christmas holiday I was fortunate to play a new-to-me deckbuilder, the Lord of the Rings Deck-Building Game (2013). It’s based on the Cerberus Deckbuilding system, which is the same game engine used by DC Comics Deck-Building Game (2012). In fact, it seems likely that the two games were developed in parallel, as DC Comics appeared in December 2012, and Lord of the Rings appeared just a few months later, in April 2013. As such, the games are pretty similar.
I already covered the core of the simple and light DC Comics game in a previous article, but Lord of the Rings still deserves a bit of discussion for how it updates and adjusts the Cerberus system. Continue reading →
It was a really great season for board games. I played perhaps a few less games that were new-to-me than usual, but the recurring theme was that they were all good or better. OK, I played Exploding Kittens near the end-of-the-year because Christmas family gatherings … but not even that could bring down what was a season of fine games!
Pandemic Legacy — Season 1 (2015). Any discussion of the new Pandemic variant should begin with my belief that Pandemic itself is a great game. I count it as one of the three most influential and important co-op games. Arkham Horror (1987) mostly invented the genre and Lord of the Rings (2000) reinvented it for the modern day. However, it was Pandemic (2007) that made the genre accessible. It’s also a near pitch-perfect design with huge piles of difficulty and chaos, and its great replayability.