Codenames (2015) by Vlaada Chvátil is a wonderful game. You work in teams, you come up with clever clues, you talk with your friends about possible solutions, you laugh at hilarious possibilities, and eventually someone wins. It often doesn’t even matter who wins because the gameplay is so much fun.
Except that a few months ago I played a game of Codenames that fell flat, and it was because of the victory. You see, my team won because our opponents guessed the assassin word (“mass”). Poof! Instant loss for them, instant victory for us. But it wasn’t because of our hard work covering codenames with red tiles. It wasn’t because of our cleverness. We won because our opponents screwed up.
And it felt empty.
Mind you, I think the assassin is a good deterrent for the game. It introduces tension. It sometimes creates obstacles when you’re trying to pick out a good clue. But when the assassin actually goes off and someone wins because of it, that can feel hollow. Continue reading