Games can be defined in a lot of different ways. They can come in different styles, from American take-that to Eurogames, from party games to abstracts. They can can in different fictional genres, from science-fiction to history, and in different mechanical genres, from worker placement to auctions. Finally, games can also be parts of different mediums, primarily including board games, card games, and dice games.
Gaming mediums are particularly interesting because they seem to encourage conversions. Board games become card games or dice games, and vice-versa. This trend seems to have been growing in the last few years, as Intellectual Property has become a byword of the eurogame community. Alea is currently be the poster child of IP conversions, with Broom Service (2015), Castles of Burgundy: The Card Game (2016), and Broom Service: The Card Game (2016) all being conversions of this sort. The last is particularly notable, since Broom Service: The Card Game began life as Witch’s Brew (2008) … a card game!
So are medium conversions good or bad?
Too frequently they result in a game that’s a pale shadow of its originator. I know I’ve played Euphrates & Tigris: Contest of Kings (2005), but I barely remember it, while Shadows Over Camelot: The Card Game (2012) and Bang! The Dice Game (2013) were more interesting, but in no way overshadowed the original. But, in some cases you get games that are quite exciting. San Juan (2004) is obviously the vest example of a game that managed to massively innovate its predecessor, creating something that was as good, in its own way.
This week I’m going to take a brief look at three games that were converted to new sorts of dice and card games: one of the newest entrants to the field and two that I think really worked.