Clearly, deckbuilding games are still a going concern, as I’ve been able to write about two new designs this month: first Mystic Vale (2016) and now Tyrants of the Underdark (2016).
With that said, deckbuilders are growing more outré too. Both of this month’s designs have basic mechanics that you could have found in second-generation deckbuilders following Dominion (2008), but they also incorporate much weirder elements, like the plastic cards of Mystic Vale … and the plastic armies of Tyrants.
Tyrants of the Underdark (2016) is a game in two parts.
On the one hand, some cards give you Influence. That’s used to buy cards from a central tableau. The default cards can be used to generate influence or power, while a random array of six market cards can provide players with more varied powers.
On the other hand, some cards give you Power. That’s used to affect the game board. You can use your influence to deploy troops or to assassinate troops, slowly expanding across the Underdark and taking control of central locations, which are worth victory points.
It’s now been almost eight years since Dominion changed the face of gaming by introducing a dominant new style of play. Long gone is the day when a semi-clone could be released that just moved Dominion into the dungeons or the scullery. Instead new deck builders must have dramatically different styles of gameplay … or even dramatically different styles of components.
And that’s an intro to Mystic Vale (2016) which features transparent cards made of plastic!
In many ways, Mystic Vale is a pretty traditional deckbuilding game. You buy cards that can generate money (mana), then use that money to buy new cards. The most valuable cards are worth victory points, while some cards also generate victory points when played.
The big innovation of the game is that the “cards” are actually plastic card sleeves that are used to hold transparent cards. You can slide up to three transparent cards into each sleeve, provided one shows its powers at the top, one at the middle, and one at the bottom. So, you’re not exactly “deck building”, but you’re “card crafting”, since you’re improving the cards already in your deck. But, it really amounts to the same thing — especially when you consider that some card sleeves are empty at the start of the game. Continue reading