Some years ago I wrote an article called The Problem with Horror Games where I talked about how horror-themed games don’t tend to be scary at all. I offered one potential exception, the second edition of Fury of Dracula (2005), and said that cooperative games might generally offer a solution for the problem of fear-free gaming.
Almost a decade later, the cooperative field has grown considerably, and I think it continues to have the closest thing you’ll find to genuine fear in tabletop games. So, in honor of Halloween, I wanted to offer some thoughts on game mechanics that are great for horror games because of their introduction of genuine fear — with many of them drawn from cooperative play. Continue reading →
Summer was a nice quarter for gaming, with a number of releases really excelling. Here’s a look. Remember as always that these are “new to me”, which means that they might be brand-new releases or something a bit older that I hadn’t yet seen.
Agricola Revised Edition (2016). Yep, this is a pretty old game by now. The new edition has better rules and cleans up the cards a considerable amount, producing a more balanced game. I recommended Agricola before, and it’s only better now. Continue reading →