Deckbuilding Expansion: Ascension, Part Three: From Dreamscape to Shadows

Ascension Core GameAscension is one of the prolific deckbuilders out there. In the past I’ve written about the first eight releases in Deckbuilding Expansions, Part One: From Chronicles to Heroes and Deckbuilding Expansions, Part Two: From Vigil to Champions. As I said at the time, I wanted to discuss how these expansions “influenced the Ascension game and deckbuilding in general”

Since my last article, in August of 2015, several new Ascension expansions have appeared, but these new releases represent a change in how they’re produced: they’re no longer arranged into paired blocks that work well together. In fact, they’re on longer even lightly linked as was the case with the seventh and eighth sets; instead each expansion now feature totally disparate mechanics As a player I’m not fond of these change, because some of the games no longer feel like they have enough cards. As a designer, however, I’m thrilled that it allows me to explore that many more mechanics.

Because of these changes, new articles in this series will be talking about individual sets, rather than coherent blocks. This article discusses sets nine and ten, both of which were pretty feature rich.
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Support Mechanics & Meeples in 2018

Over the years, my board game writing has very much been a labor of love. So, once a year I like to remind readers that they can help to support this writing, and ensure that Mechanics & Meeples continues into the distant future.

If you’re interested in supporting the publication of Mechanics & Meeples articles, I encourage you to become a patron at Patreon. You can choose to contribute as little as $1 per new article I write (or even $1 per month), and in doing so you’ll work together with (hopefully) lots of other patrons to support this site.

Here’s the URL:

http://www.patreon.com/user?u=67916

When you become a Patreon, you can also receive all of the notes I post on Patreon, where I do my best to post a link for every board game review I publish and for every old article that I revive here. So, it’s a one-stop shop for all of my board game writing (though only the new stuff is labeled as “paid” creations).

Even if you personally can’t become a patron, thanks for your readership and your thoughtful comments. That’s just as important as a little bit of patronage to keep me writing!

New To Me: Fall 2017

As usual, this is my quarterly list of games that I played in the last three months that I had never played before. Many of them are fairly new games, but sometimes there are older games too, that I’ve just now played for the first time. Also as usual, the ratings all match my personal enjoyment of the game as a eurogamer who likes medium-weight games. YMMV. 

The Very Good

Terraforming Mars (2016). One of last years’ most popular games finally got a play from  me this fall. It turns out that it’s largely a card-driven engine-building game, not unlike Master of Orion: The Board Game (2016), which I also wrote about recently. You’ve got six different resources, which get produced each turn, and various cards can give you more production, more resources, or the ability to use the resources. There also is a board, which lets you build cities, waterways, and forests, and there’s definite strategy based on board position, but it’s the least part of the game.

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