This is an index of all the Mechanics & Meeples articles from 2018, followed by an index of all my RPGnet reviews from the same year.
Design
A Model for Decision Making in Games, Part One: Action Selection
A Model for Decision Making in Games, Part Two: Action Execution
A Model for Decision Making in Games, Part Three: Action Resolution
Expansions:
I Poison My Games with Expansions
Design, by Game Type
Adventure Games:
A Deckbuilding (And Adventure Game) Comparison of Aventuria
Bagbuilding Games:
A Bagbuilding Look at Altiplano
Cooperative Games:
The Alpha Player Problem (or: How to Avoid Controlling Co-Ops Without Even Trying)
Co-op Interviews: Nikki Valens
Deckbuilding Games:
A Deckbuilding (And Adventure Game) Comparison of Aventuria
Deckbuilding Expansion: Ascension, Part Three: From Dreamscape to Shadows
A Deckbuilding Look at Approaching Dawn: The Witching Hour
A Deckbuilding Look at The Quest for El Dorado
A Model for Decision Making in Games, Part One: Action Selection
Escape Games:
The Anatomy of Racing Games: Close Cousins
Legacy Games:
A Legion of Legacies, Part Three: Legacy Mechanics
A Legion of Legacies, Part Four: Legacy Emotions & Agency
Pickup and Delivery Games:
The Anatomy of Racing Games: The Wider World
Racing Games:
The Anatomy of Racing Games: What Makes a Great Race
The Anatomy of Racing Games: Close Cousins
The Anatomy of Racing Games: The Wider World
Train Games:
The Anatomy of Racing Games: The Wider World
Wagering Games:
The Anatomy of Racing Games: Close Cousins
Worker Placement Games:
Defining Worker Placement
A Model for Decision Making in Games, Part One: Action Selection
Design, Anatomy of a Genre
The Anatomy of Racing Games: What Makes a Great Race
The Anatomy of Racing Games: Close Cousins
The Anatomy of Racing Games: The Wider World
A Legion of Legacies, Part Three: Legacy Mechanics
A Legion of Legacies, Part Four: Legacy Emotions & Agency
News
Meeples Together:
Announcing Meeples Together
Meeples Together is on Kickstarter
Personal Pieces
What Makes a Great Gaming Community? (or: “Thanks, Endgame!”)
Rants
Defining Worker Placement
I Poison My Games with Expansions
Etiquette:
The Alpha Player Problem (or: How to Avoid Controlling Co-Ops Without Even Trying)
Don’t Be that Gamer
What Makes a Great Gaming Community? (or: “Thanks, Endgame!”)
Mini-Reviews
Co-op Case Studies:
Co-op Case Study: 12 Realms
Co-op Case Study: Between Two Cities
Co-op Case Study: Lord of the Rings
Co-op Case Study: Pathfinder Adventure Card Game
Co-op Case Study: Sub Terra
Co-op Case Study: Thunderbirds
Recent Games:
New to Me: Fall 2017
New to Me: Winter 2018 — Another Season of Co-ops
New to Me: Spring 2018 — A Last Look at Co-ops
New to Me: Summer 2018
Major Designer Discussions
12 Realms:
Corrao, Ignazio:
Knizia, Reiner:
Co-op Case Study: Lord of the Rings
A Deckbuilding Look at The Quest for El Dorado
Leacock, Matt:
Co-op Case Study: Thunderbirds
O’Malley, Matthew:
Co-op Case Study: Between Two Cities
Pinder, Tim:
Rosset, Ben:
Co-op Case Study: Between Two Cities
Selinker, Mike:
Co-op Case Study: Pathfinder Adventure Card Game
Stockhausen, Reiner:
A Bagbuilding Look at Altiplano
Valens, Nikki:
Co-op Interviews: Nikki Valens
Major Game Mentions
Ascension:
Deckbuilding Expansion: Ascension, Part Three: From Dreamscape to Shadows
Altiplano:
A Bagbuilding Look at Altiplano
Approaching Dawn: The Witching Hour:
A Deckbuilding Look at Approaching Dawn: The Witching Hour
Arkham Horror:
Co-op Interviews: Nikki Valens
Aventuria Adventure Card Game:
A Deckbuilding (And Adventure Game) Comparison of Aventuria
Between Two Cities:
Co-op Case Study: Between Two Cities
Eldritch Horror:
Co-op Interviews: Nikki Valens
Legacy of Dragonholt:
Co-op Interviews: Nikki Valens
Lord of the Rings:
Co-op Case Study: Lord of the Rings
Mansions of Madness:
Co-op Interviews: Nikki Valens
Pathfinder Adventure Card Game:
Co-op Case Study: Pathfinder Adventure Card Game
A Deckbuilding (And Adventure Game) Comparison of Aventuria
The Quest for El Dorado:
A Deckbuilding Look at The Quest for El Dorado
Sub Terra:
Thunderbirds:
Co-op Case Study: Thunderbirds
RPGnet Reviews by Designer
Brown, Chad:
Thornwatch (B+)
Holkins, Jerry:
Thornwatch (B+)
Krahulik, Mike:
Thornwatch (B+)
Peterson, Paul:
The Ninth World (B)
Radakovich, Boyan:
The Ninth World (B)
Selinker, Mike:
The Ninth World (B)
Thornwatch (B+)
Thompson, Rodney:
Thornwatch (B+)
RPGnet Reviews by Name
The Ninth World (B)
Thornwatch (B+)