2018 Article Index

This is an index of all the Mechanics & Meeples articles from 2018, followed by an index of all my RPGnet reviews from the same year.


Design

A Model for Decision Making in Games, Part One: Action Selection
A Model for Decision Making in Games, Part Two: Action Execution
A Model for Decision Making in Games, Part Three: Action Resolution

Expansions:

I Poison My Games with Expansions


Design, by Game Type

Adventure Games:

A Deckbuilding (And Adventure Game) Comparison of Aventuria

Bagbuilding Games:

A Bagbuilding Look at Altiplano

Cooperative Games:

The Alpha Player Problem (or: How to Avoid Controlling Co-Ops Without Even Trying)
Co-op Interviews: Nikki Valens

Deckbuilding Games:

A Deckbuilding (And Adventure Game) Comparison of Aventuria
Deckbuilding Expansion: Ascension, Part Three: From Dreamscape to Shadows
A Deckbuilding Look at Approaching Dawn: The Witching Hour
A Deckbuilding Look at The Quest for El Dorado
A Model for Decision Making in Games, Part One: Action Selection

Escape Games:

The Anatomy of Racing Games: Close Cousins

Legacy Games:

A Legion of Legacies, Part Three: Legacy Mechanics
A Legion of Legacies, Part Four: Legacy Emotions & Agency

Pickup and Delivery Games:

The Anatomy of Racing Games: The Wider World

Racing Games:

The Anatomy of Racing Games: What Makes a Great Race
The Anatomy of Racing Games: Close Cousins
The Anatomy of Racing Games: The Wider World

Train Games:

The Anatomy of Racing Games: The Wider World

Wagering Games:

The Anatomy of Racing Games: Close Cousins

Worker Placement Games:

Defining Worker Placement
A Model for Decision Making in Games, Part One: Action Selection


Design, Anatomy of a Genre

The Anatomy of Racing Games: What Makes a Great Race
The Anatomy of Racing Games: Close Cousins
The Anatomy of Racing Games: The Wider World
A Legion of Legacies, Part Three: Legacy Mechanics
A Legion of Legacies, Part Four: Legacy Emotions & Agency


News

Meeples Together:

Announcing Meeples Together
Meeples Together is on Kickstarter


Personal Pieces

What Makes a Great Gaming Community? (or: “Thanks, Endgame!”)


Rants

Defining Worker Placement
I Poison My Games with Expansions

Etiquette:

The Alpha Player Problem (or: How to Avoid Controlling Co-Ops Without Even Trying)
Don’t Be that Gamer
What Makes a Great Gaming Community? (or: “Thanks, Endgame!”)


Mini-Reviews

Co-op Case Studies:

Co-op Case Study: 12 Realms
Co-op Case Study: Between Two Cities
Co-op Case Study: Lord of the Rings
Co-op Case Study: Pathfinder Adventure Card Game
Co-op Case Study: Sub Terra
Co-op Case Study: Thunderbirds

Recent Games:

New to Me: Fall 2017
New to Me: Winter 2018 — Another Season of Co-ops
New to Me: Spring 2018 — A Last Look at Co-ops
New to Me: Summer 2018


Major Designer Discussions

12 Realms:

Co-op Case Study: 12 Realms

Corrao, Ignazio:

Co-op Case Study: 12 Realms

Knizia, Reiner:

Co-op Case Study: Lord of the Rings
A Deckbuilding Look at The Quest for El Dorado

Leacock, Matt:

Co-op Case Study: Thunderbirds

O’Malley, Matthew:

Co-op Case Study: Between Two Cities

Pinder, Tim:

Co-op Case Study: Sub Terra

Rosset, Ben:

Co-op Case Study: Between Two Cities

Selinker, Mike:

Co-op Case Study: Pathfinder Adventure Card Game

Stockhausen, Reiner:

A Bagbuilding Look at Altiplano

Valens, Nikki:

Co-op Interviews: Nikki Valens


Major Game Mentions

Ascension:

Deckbuilding Expansion: Ascension, Part Three: From Dreamscape to Shadows

Altiplano:

A Bagbuilding Look at Altiplano

Approaching Dawn: The Witching Hour:

A Deckbuilding Look at Approaching Dawn: The Witching Hour

Arkham Horror:

Co-op Interviews: Nikki Valens

Aventuria Adventure Card Game:

A Deckbuilding (And Adventure Game) Comparison of Aventuria

Between Two Cities:

Co-op Case Study: Between Two Cities

Eldritch Horror:

Co-op Interviews: Nikki Valens

Legacy of Dragonholt:

Co-op Interviews: Nikki Valens

Lord of the Rings:

Co-op Case Study: Lord of the Rings

Mansions of Madness:

Co-op Interviews: Nikki Valens

Pathfinder Adventure Card Game:

Co-op Case Study: Pathfinder Adventure Card Game
A Deckbuilding (And Adventure Game) Comparison of Aventuria

The Quest for El Dorado:

A Deckbuilding Look at The Quest for El Dorado

Sub Terra:

Co-op Case Study: Sub Terra

Thunderbirds:

Co-op Case Study: Thunderbirds


RPGnet Reviews by Designer

Brown, Chad:

Thornwatch (B+)

Holkins, Jerry:

Thornwatch (B+)

Krahulik, Mike:

Thornwatch (B+)

Peterson, Paul:

The Ninth World (B)

Radakovich, Boyan:

The Ninth World (B)

Selinker, Mike:

The Ninth World (B)
Thornwatch (B+)

Thompson, Rodney:

Thornwatch (B+)


RPGnet Reviews by Name

The Ninth World (B)
Thornwatch (B+)

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