I’ve been lagging in my Mechanics & Meeples posts again, and it’s for the same reason as last time: I just finished up work on book #3 of Designers & Dragons, my four-book history of the roleplaying industry.
To commemorate that event, I’ve opted to share a second part of my fragmentary history of board game. This one falls a bit after my article on The Birth of the Modern Board Game.
Wargaming would eventually become an American-dominated industry. However, first the United States had to develop its own gaming national identity, and that would begin in late 19th century. Though the earliest major publishers aren’t remember well today, they nonetheless form the start of a stream of publication that would start gaing steam in 1883.
The first leader in the American board game industry was McLoughlin Brothers & Co. (1858-1920). By the 1880s they dominated they industry. Though their games are little known today among the general public, they remained the most desirable games for this period from collectors. With the emergence of chromolithography their beautiful designs truly began to shine.
Other early companies that were active by the time McLoughlin rose to ascendance include the aforementioned Milton Bradley (1860-1984) — then primarily an educational company despite their production of The Checkered Game of Life — and Selchow & Righter (1867-1987), best known in early days for Parcheesi (1870).
But these three companies would be a prelude for what came next.