Imagine a fantasy roleplaying game that was so popular that its sales at one time eclipsed those of industry leader Dungeons & Dragons (1974). Then, create a card game based on it that focuses on cooperative play and that allows long-term campaign gaming through a clever deckbuilding mechanism. That description could apply to the Pathfinder Adventure Card Game (2013), which I’ve discussed several times on this blog, but it could also apply to the Aventuria Adventure Card Game (2016)*, which is a very different beast.
* If you’re wondering about the roleplaying connection, the Aventuria ACG is based on The Dark Eye (1984), a German roleplaying game that sold 100,000 copies in its first year, after a licensed version of D&D failed to emerge in Germany. Continue reading