This is a second article on the economics of game publishing, following up on The Economics of Gaming: Manufacturing two weeks ago. The previous article talked about the high investments required when you’re printing your game and why that can lead to accidental scarcity of a game — against the wishes of any publisher.
If I were to offer three big picture insights related to manufacturing, expanding on what I wrote in the previous article, they’d be these:
- Board game publication is not a hugely lucrative business (unless you’re Hasbro, or maybe Asmodee).
- Board game publication has very low margins, which means that a little financial mistake can set you back a lot.
- When a publisher charges a price for a game, that’s usually because it’s the price they have to charge in order to afford publication.
So keep those truths in mind as we dig further into the economics of game manufacture by discussing another topic that’s been in the news lately: tariffs. Continue reading