A Deckbuilding Look at A Few Acres of Snow

A Few Acres of SnowIn my deckbuilding article on Eminent Domain, Jessey mentioned Martin Wallace’s A Few Acres of Snow as another game that integrated deckbuilding as part of a larger game. Now that I’ve played it, I agree — it goes even further than Eminent Domain in using deckbuilding as a mechanic rather than as a genre of game.

The Game

A Few Acres of Snow is on the one hand a wargame. Like Martin Wallace’s densest wargame, Waterloo, the most obvious victory requires the capture of specific villages. However from there it opens up into a more common Wallacian euro-warfare design, where the combat actually happens through the play of cards. There’s also a fair amount of additional resource management, as players build up their holdings of villages and towns. In some ways, it reminds me the most of Wallace’s Discworld: Ankh-Morpork, as both games center on the play of cards which are full of symbols that enable actions.

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New to Me: Winter & Spring, 2012

Back in my earliest days of writing board game blogs, I opined upon the 70 new games I’d played in 2005 in an article full of mini-reviews.

I’ve decided to revisit this topic here in Mechanics & Meeples. Thus, this is the first of a series of mini-review articles where I’m going to give quick synopses and impressions of games that I played for the first time in the preceding months. This article covers the first half of this year, from January to June.

I was somewhat surprised when writing this to discover that only two of the new-to-me games dated from earlier than 2011 and only one from earlier than 2010. I generally feel like I’ve escaped the cult of the new, but clearly it’s still a major focus in my gameplaying.

I’ve generally listed games in descending order of my interest. That doesn’t mean a game is necessarily good or bad, just that it does or doesn’t fit my gaming tastes.

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