Six Degrees: The Second Edition

Based upon the hypothesis that game design is a particularly collaborative type of creativity, this February I posted an article I dubbed Six Degrees of Collaboration wherein I showed the interconnectivity of the game design world based upon who had done full-fledged collaborations with whom.

I was quick to discover that the center of my chart was Bruno Faidutti, a French game designer who had done work not with just other French designers, but also Americans, Germans, and Italians. He was the lynchpin that hung the whole world of game design together.

Since then I’ve been occasionally expanding and tweaking my chart, as interest and knowledge strike me. Bruno Faidutti’s central role hasn’t changed much. His 10 connections on the previous chart have expanded to 11 connections in this chart plus a pseudo-connection. However I’ve been able to fill in much of the periphery, discovering entire new game companies who connect back to Faidutti.

In the process I also learned a bit more about collaboration …

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Schools of Game Design

Last week I talked about three game designers, classifying and categorizing their works. This week I want to move a step up the food chain, and instead talk about schools of game design — to once more try to categorize, classify, and index.

The central idea is that game designs can — as with most creative works — be grouped into schools of design, each with their own character and their own quirks. In the modern gaming world, I believe there are four broad schools of design — mainstream, Anglo-American, Euro, and hybrid — though each of those schools also has sub-schools within them, which I’ll be covering after my summary of each category.
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