The Anatomy of Racing Games: The Wider World

This winter, I’ve been talking about racing games. My first article in this series gave an overview of great racing mechanics and my second article talked about four categories of games that were very similar to racing games … but weren’t quite perfect matches.

This final article goes further afield by looking at two more categories of games that are pretty distant from racing, but still share the core characteristics of moving quickly across a board to meet some goal. But that’s not all: I always want to talk about how all games are racing games … for some definitions of all. Continue reading

Last Season’s Hot Games: A Top Ten (or so) from Nurnberg 2006

Last year I posted a list of ten games worth watching from Nurnberg ’06. I’d been hoping to post some followup on all ten games to talk about what was good and what wasn’t, but it took forever for the Nurnberg games to actually hit the U.S. shores, and to date there’s still a few that I haven’t gotten to play.

But, before the next Nurnberg rolls around I wanted to post my notes on the 8 games that I had gotten to try out. So: Nurnberg 2006. Some of these games are a bit old by now, but they nonetheless represent some of the more interesting games of last year, and if you haven’t tried them out yet, here’s some more info.

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Games to Watch For: Nurnberg ’06

The Eurogaming year is centered on two points. Toward the end of the year we get the huge consumer show at Essen, and then in February we get the Nurnburg Toy Fair. Nurnberg is a different sort of show than Essen. It’s not open to the public, and there are more prototypes shown off, which might not become actual games for many months. Nonetheless, there’s cool stuff to be seen.

Last year in October I wrote about the newest releases at Essen, and now I’m going to follow that up with Nurnberg ’06: a look at a new set of games that may be making their way to us between now and … next Essen. As before, I’ve picked my top ten, mostly focusing on gamer’s games, with my top contenders marked with a star(*).

I should note that, as I commented on in my year-end round-up, much of the gaming fare continues to get lighter. Many of the games I selected are on the light-to-medium side of things, and many designers who have done heavier work in the past are emphasizing lighter games now. Over at BoardGameNews, a translated Nurnberg report seems to make the same point.
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