New to Me: Spring 2017 — So Much Co-op!

I’ve co-authored a pretty extensive book on the design of cooperative games. (It’s currently seeking a publisher.) As a result, I’m usually quick to suggest a new co-op game hit the table … and a lot of them did this Spring. Sadly, I thought most of them were bad!

in any case, this is my listing of new-to-me games played this Spring. As usual, they’re evaluated by my personal likes, not their intrinsic quality. 

The Very Good

Kingdomino (2016). This Bruno Cathala game is a short and simple filler. You essentially draft domino-tiles, with your draft order based on the quality of your last tile: the better the tile you pick, the later you’ll go in the next draft!

The object is to build your tiles (which depict terrains and victory point multipliers for those terrains) into huge groups to score maximal points.

There’s not a lot of complexity here: you take a tile, your place a tile. Nonetheless, the game is a lot of fun and places very nicely fast. This may be because I always like creative games of this sort. However, there’s also just enough choice to keep the game interesting. It’s a fine little filler. (In fact, it almost made my great listing.) Continue reading

A Deckbuilding Look at Pergamemnon

PergamemnonIncreasingly, deckbuilder games come in all shapes and sizes. The subgenre no longer always equates to a big box containing 400 cards that’ll be supplemented every six months.

Instead, you can have a deckbuilder that features a small, fixed decks of cards packaged in a single small box. That’s the case with small-press Pergamemnon, by Bernd Eisenstein’s ironGames — which also offers a lot of additions to the deckbuilding field as well.

Continue reading