New to Me: Spring 2017 — So Much Co-op!

I’ve co-authored a pretty extensive book on the design of cooperative games. (It’s currently seeking a publisher.) As a result, I’m usually quick to suggest a new co-op game hit the table … and a lot of them did this Spring. Sadly, I thought most of them were bad!

in any case, this is my listing of new-to-me games played this Spring. As usual, they’re evaluated by my personal likes, not their intrinsic quality. 

The Very Good

Kingdomino (2016). This Bruno Cathala game is a short and simple filler. You essentially draft domino-tiles, with your draft order based on the quality of your last tile: the better the tile you pick, the later you’ll go in the next draft!

The object is to build your tiles (which depict terrains and victory point multipliers for those terrains) into huge groups to score maximal points.

There’s not a lot of complexity here: you take a tile, your place a tile. Nonetheless, the game is a lot of fun and places very nicely fast. This may be because I always like creative games of this sort. However, there’s also just enough choice to keep the game interesting. It’s a fine little filler. (In fact, it almost made my great listing.) Continue reading

New To Me: Spring 2016

It’s been a weak quarter for new gaming for me. Because of a business trip and a vacation, I missed out on about a month of my normal gaming. Still, I managed to get in plays of almost a dozen new games, expansions, and variants — just barely enough to people a new New to Me article. 

As usual, this listing is games new and old that I’d never played before, rated according to how much liked them. Continue reading