Once upon a time, a game called Caylus (2005) was released, and it was quickly lauded as the best game ever. It soon climbed the ranking charts on BGG, and there was much hysteria about whether it would surpass Puerto Rico (2002) as the new #1. (Spoiler: it did not.) And so when I sat down to play it on December 14, 2005, I had high expectations.
They were not met.
OK, I’ll admit, I didn’t understand at the time that the hype was over the worker-placement mechanism, which created a whole new industry of eurogames, including ones that I quite enjoy such as Agricola (2007), Le Havre (2008), and A Feast for Odin (2016) — which seems to suggest that I particularly enjoy the somewhat smaller Uwe Rosenberg worker-placement game industry. But I also love Viticulture (2015) and much of Richard Breese’s Key series, depending on how you define “worker placement”. I mean how many games can say they were the basis of a mechanic tag on BGG? (Dozens, I suppose, with pointless arguments over whether a game was “first” or not, when it’s really a question of whether it was “inspirational”*.) And how many games can say they created stupid arguments over terminology started by people too lazy to understand the words they’re using? Continue reading