One of the Holy Grails of modern game design seems to be “Civ Light”, a game that inexplicably is like Francis Tresham’s 1980 masterpiece Civilization, yet at the same time is not. Every year lately one or two games come out that are proclaimed — by designers, fans, or both — to be this Grail, and every year each and every one fails to live up to the standard — potentially because it sets an impossible bar.
In this article I want to look at first Civilization itself, then the many contenders for the “Civ Light” throne. In the process I’ll give each game a “Civ Score”, which is a 4-point score based on how well the game mimics the four core Civilization gameplay elements of civilization advance, resource management, trade, and warfare and measure the “Weight” of the game, based on BGG stats. Though both stats are clearly somewhat arbitrary, I think they offer relatively analytical measures of how each game approaches the Civ Light ideal.