The Dissastisfaction of Victory

Codenames BoxCodenames (2015) by Vlaada Chvátil is a wonderful game. You work in teams, you come up with clever clues, you talk with your friends about possible solutions, you laugh at hilarious possibilities, and eventually someone wins. It often doesn’t even matter who wins because the gameplay is so much fun.

Except that a few months ago I played a game of Codenames that fell flat, and it was because of the victory. You see, my team won because our opponents guessed the assassin word (“mass”). Poof! Instant loss for them, instant victory for us. But it wasn’t because of our hard work covering codenames with red tiles. It wasn’t because of our cleverness. We won because our opponents screwed up.

And it felt empty.

Mind you, I think the assassin is a good deterrent for the game. It introduces tension. It sometimes creates obstacles when you’re trying to pick out a good clue. But when the assassin actually goes off and someone wins because of it, that can feel hollow. Continue reading

New to Me: Fall 2015 — A Really Great Season

It was a really great season for board games. I played perhaps a few less games that were new-to-me than usual, but the recurring theme was that they were all good or better. OK, I played Exploding Kittens near the end-of-the-year because Christmas family gatherings … but not even that could bring down what was a season of fine games!


The Great

Pandemic Legacy ThumbnailPandemic Legacy — Season 1 (2015). Any discussion of the new Pandemic variant should begin with my belief that Pandemic itself is a great game. I count it as one of the three most influential and important co-op games. Arkham Horror (1987) mostly invented the genre and Lord of the Rings (2000) reinvented it for the modern day. However, it was Pandemic (2007) that made the genre accessible. It’s also a near pitch-perfect design with huge piles of difficulty and chaos, and its great replayability.

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