Recently I’ve been writing about Eric Vogel’s Dresden Files Cooperative Card Game. I wrote about how it encourages players to even out resources here, then I wrote over on the Meeples Together blog about how its solo play differs from true cooperative play. When my co-author and I at Meeples Together realized that we hadn’t yet published the Meeples Together case study on the game, which is actually one of the oldest in our archive of bonus case studies, we decided we’d better do so. Here it is!
This article was originally published on the Meeples Together blog.
The Dresden Files Cooperative Card Game by Eric B. Vogel
Publisher: Evil Hat Productions (2017)
Cooperative Style: True Co-Op
Play Style: Adventure(ish), Card Management, Resource Management
Overview
The players take on the roles of Chicago wizard Harry Dresden and his friends. Players each hold a very limited hand of cards that they must play to jointly kill as many Foes and solve as many Cases as they can — but they also have to manage their Fate pool, which decreases with the play of every card. Continue reading