IP, Morality, and the Gaming Industry, Part Two: Developers

Steam: Rails to RichesOver the last few weeks there’s been a bit of a ruckus about Martin Wallace’s Age of Steam. It started when Mayfair Games announced that they’d be publishing a new, third edition of the game. There was some confusion over why Winsome Games, who helped bring Age of Steam to market, wasn’t involved in the new edition. Eventually it was revealed that Martin Wallace (the designer) and John Bohrer (of Winsome) had decided to go their own ways, and that Wallace was thus reclaiming his premiere game for publication as he saw fit.

The most disturbing — and for the purposes of this article, thought-provoking —element of the whole split was John Bohrer’s post to BoardGameGeek, discussing what would be included in Mayfair’s third edition of Age of Steam:

It will not have the original Winsome ruleset, nor any other Winsome development work, like the Rust Belt map, point-to-point links, selected actions, etc. Essentially, it will be a different game, just as Railroad Tycoon was a different game. But I am sure that it will sell well with nice bits, just as Railroad Tycoon did.

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The Problem with Indie Games

Last Thursday I played my first game ever of Mall World. It’s a game that I was really enthused to pick up when it was released by Rio Grande Games. The tile-laying was probably what appealed to me first; I like building games. However when I saw the first pictures of it, with its geomorphic tile designs, I was totally won over. It looked neat.

It arrived at my door as part of a large box of games. I quickly ripped through all of them, ogling pieces and reading rules. But afterward Mall World began to gather dust as it sat atop my to-play pile, for days, weeks, and eventually months. I took it out a couple of times to play, but it was rejected each time. At least once this was because I didn’t want to play an auction game with the minimum number of players, but more often there was another reason that I couldn’t bring myself to play the game: the rules.
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