Co-Op Interviews: Corey Konieczka

Corey Konieczka is the VP of R&D at Fantasy Flight Games. He may also be the most prolific professional designer of cooperative games, with a half-dozen games to his credit. He’s best-known for the traitor game Battlestar Galactica, but he’s also designed two true co-ops — Gears of War: The Board Game and Space Hulk: Death Angel – The Card Game — and two overlord-led co-ops — Middle-Earth Quest and Mansions of Madness. Finally, he was involved with developing the second edition of Descent: Journeys in the Dark.

This interview was conducted by email in May, June, and July of 2013.


Shannon Appelcline: Thanks for talking with me, Corey. Let’s get started with the basics: what got you involved with the cooperative genre in the first place?

Corey Konieczka: Co-op games are very exciting to me because they can provide unique social experiences. The emotion of playing a co-op game can be drastically different than the emotion of playing competitive game. Knowing that you need to rely on teamwork to win leads to dramatic events that you won’t find in too many other games. You can have those moments where everyone is cheering and high-fiveing around the table; you don’t get that often in competitive games.

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