It’s been a light quarter for my gaming, with me missing something like 6-9 of my regular gaming sessions. Still, I’ve got eight “new” games to talk about, running the gamut from awesome to (too much) meh.
The Great
Pathfinder Adventure Card Game (2013). The Pathfinder Adventure Card Game is an astonishingly innovative deckbuilding game, primarily for the complex ecosystem of cards that it creates — one that carries on from one game to the next. The idea of a cooperative game that continues from session to session is also pretty rare, and it’s done quite well here: the whittled down deck of cards that you carry from game to game is very meaningful.
The rest of the gameplay is a bit more pedestrian, with random card draws and random dice rolls allowing you to accomplish tasks via a simple task resolution system. Still, it’s nicely put together and it’s just dripping with evocative theme. I was jazzed to continue playing it after my first adventure, primarily to see my character grow over numerous sessions of play. I racked up a total of six games over the quarter. Continue reading