Back in December I wrote an article on three game designers, and I’ll cop to lining up the usual suspects: Knizia, Kramer, and Teuber. They were easy to write about because I’ve played a slew of their games and I’ve played them many times.
I always intended that article to be the start of a series, however, and I was even more excited about writing about designers who weren’t quite as well known as the big three, because they’ve been less written about, and thus there’s more opportunity to be clever, insightful, and original.
This week I’ve decided to write about three collaborative designers, who also happen to come from three different countries: Bruno Faidutti (France), Leo Colovini (Italy), and Michael Schacht (Germany). They also all appear pretty centrally on my Six Degrees of Collaboration chart, with Colovini & Faidutti being two of the larger foci in the chart. (Writing this article was actually what got me started on that chart, which then took on a life of its own.)
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