This is a second look at challenge systems in competitive games with a survival focus, and also a second look at the designs of Martin Wallace, following The Witches case study.
It was originally published at Meeples Together.
AuZtralia by Martin Wallace
Publisher: Stronghold Games (2018)
Cooperative Style: Survival-Focused Cooperation
Play Style: Combat, Resource Management
Overview
Following the Restoratonist War, Cthulhu and his minions retreated to Australia, leaving behind a poisoned and ravished world. While exploring the continent, players will lay down railroad lines to transport their armies and to connect farms, but as they do so they will encounter Lovecraftian horrors that are slowly waking up. Each player wants to kill the most horrors and build the most farms, to earn the most points, but if Cthulhu destroys any of their home ports, he has the opportunity to win the game himself. Continue reading