The Mike Fitzgerald Interview

Mike Fitzgerald’s game design career got started with the publication of Wyvern, an early CCG. However, he’s best known for the Mystery Rummy card games. After a 5-year hiatus the newest game, Bonnie and Clyde, was published by Rio Grande Games last month. The following interview helps to commemorate this new release; it covers the whole Mystery Rummy series, from Jack the Ripper, up to the present.

Shannon Appelcline: What got you thinking about turning Rummy into a more strategic game in the first place?

Mike Fitzgerald: When I was a kid I used to spend the summers playing rummy with my sister and cousin. We played 500 rummy for hours at a time and loved it. As an adult when I thought of what kind of game I would like to design (this was after my trading card game Wyvern was a hit and the company said they would do anything I wanted) a more strategic version of rummy was the first thing that came to mind.

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The Mystery Rummy Primer

After a six-year gap, Mike Fitzgerald’s fifth Mystery Rummy game, Bonnie and Clyde, has finally been published thanks to Rio Grande Games. To celebrate this release, I’m going to be discussing all five (and a half) Mystery Rummy games and offering up a quick-reference sheet covering the most important points about each.

An Overview of Mystery Rummy

For those who have never played the Mystery Rummy games, they’re pretty much what the title suggests. They take general aspects of Rummy — where you’re collecting sets of cards over the course of a game to empty your hand — and they adopt them to mystery themes. The first three Mystery Rummy games toured through Victorian mysteries, while it looks like the next trilogy would have been centered on American gangsters — if Mystery Rummy’s original publisher, U.S. Games, hadn’t decided to stop expanding the line after the fourth release (and has since let most of the games drop out of print).

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Clubs, Spades and … Orange Chameleons?!

Knucklebones Magazine: January, 2007This is a reprint of an article written in August, 2006 for first publication in the January, 2007 issue of the now-defunct Knucklebones magazine. Because of its origins, this article is more introductory and (hopefully) more polished than many of my online writings. Despite the original source of this article, this blog is in no way associated with Jones Publishing or Knucklebones Magazine.


Card games are a great American past time. Many of us remember games of War, Old Maid, and Go Fish from our childhoods. We might have played Rummy, Euchre, Spades, or Hearts with our families while growing up. Poker and Bridge remain great reasons to get together with friends, while Solitaire keeps our attention when we can’t find other people to play games with.

Traditional card games are great, because with a single deck of cards — and possibly a few accessories, like Poker chips and a scoring pad — you can literally play hundreds of different games. However, traditional card games are, out of necessity, traditional. Sometimes we want a bit more … and in the last ten years, commercial games have begun to fill this void. Increasingly we can find commercial card games that use familiar and standard mechanics — like Bridge’s trick-taking, Rummy’s set-collection, and Poker’s hand-comparison. However, these new games also tend to very original and innovative as well.

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