We analyzed co-op games small and large while working on Meeples Together. Onirim was one of the smallest: a 78-card game for just two players in a teeny little card box. But size can be deceiving …
This article originally appeared on the Meeples Together blog.
Onirim by Shadi Torbey
Publisher: Z-Man Games (2010, 2014)
Cooperative Style: True Co-op
Play Style: Card Management, Set Collection
Overview
Players wander the dream realms trying to find the oneiric doors and escape.
Actually, this is a pretty abstract card-management game with nice artwork. Each turn a player plays or discards a labyrinth card, then draws a new card. If a player plays three sequential cards of the same color or draws a door card while holding a key card of the same color, then he can take the door. The object is for each of the two partners playing the game to collect one door in each of the four colors.
However, the players are also bedeviled by nightmares, which are cards that each cause the loss of 1-5 cards. If the players can’t discover their eight doors before the deck of cards runs out, they’re lost forever in the dream realms. Continue reading