As usual, this is my quarterly list of games that I played in the last three months that I had never played before. Many of them are fairly new games, but sometimes there are older games too, that I’ve just now played for the first time. Also as usual, the ratings all match my personal enjoyment of the game as a eurogamer who likes medium-weight games. YMMV.
The Very Good
Terraforming Mars (2016). One of last years’ most popular games finally got a play from me this fall. It turns out that it’s largely a card-driven engine-building game, not unlike Master of Orion: The Board Game (2016), which I also wrote about recently. You’ve got six different resources, which get produced each turn, and various cards can give you more production, more resources, or the ability to use the resources. There also is a board, which lets you build cities, waterways, and forests, and there’s definite strategy based on board position, but it’s the least part of the game.
Six years ago, Rob Daviau come up with an interesting new idea that would form the basis of RIsk Legacy (2011). Imagine a game that can be played multiple times, forming a campaign; but also imagine that game changing over time, with secrets being revealed from game to game, while the game itself is irrevocably changing. Cards are destroyed and stickers are applied to various components; the board, the cards, and the player roles all mutate, both improving and degenerating over multiple plays. It turns out that this second element, of dramatically changing game elements, bolsters the first element, of multiple plays, creating a real gaming innovation.
Risk Legacy was immediately a hit, but it took several years (and a few more outings) for the “Legacy” idea to catch on more broadly. It’s only recently that it’s blossomed, with multiple Legacy games coming out in 2017-2018. Continue reading →