Co-op Case Study: Police Precinct

One of the interesting results of the success of Pandemic (2008) was that a subset of co-op games came out that used Pandemic’s design as a starting place. Some were very obviously influenced, such as Richard Launius’ Defenders of the Realm (2010), but others went further afield, but still maintained a similar foundation of modern drama combined with highly tactical turns and multi-faceted problems. You could almost put together a trilogy of such games: the disease-fighting of Pandemic, the fire-fighting of Flash Point: Fire Rescue (2011), and the crime-fighting of Police Precinct (2013) … though this last one is probably the furthest from Pandemic’s core gameplay.

This article was originally published on the Meeples Together blog.


Police Precinct by Ole Steiness

Publisher: Common Man (2013)
Cooperative Style: True Co-Op / Traitor
Play Style: Adventure Game, Dice, Investigative

Overview

In Police Precinct, players are trying to solve a murder. Unfortunately, emergencies and street punks also require police attention, and if too much time is spent on these problems, the murderer could get away! Continue reading

New to Me: Fall 2013

Though my new gaming was light in fall (primarily because my gaming was light in fall, due to the holidays), I’ve opted to publish my short list of new-to-me games while they’re all still fresh. (And it looks like I still managed almost a dozen new games.) As always this is an assessment of how much I like the games, rather than whether they’re great or not. I tend to prefer light-to-medium euros that don’t make me work too hard.


The Great

Caverna: The Cave FarmersCaverna: The Cave Farmers (2013). I thought Agricola (2007) was great the first time I played it, because it combined worker placement with scarcity and it also supported deep and thoughtful gameplay. It’s too long for me to play very often, but it’s still a great game that I love when I play. Caverna is essentially more of the same, but with fantasy theming, with some simplified game elements, with reduced randomness, and with an interesting new expeditions systems. Overall, it’s a great variant, that’s just (barely) far enough from the original that you might want to own both.

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