One of the interesting results of the success of Pandemic (2008) was that a subset of co-op games came out that used Pandemic’s design as a starting place. Some were very obviously influenced, such as Richard Launius’ Defenders of the Realm (2010), but others went further afield, but still maintained a similar foundation of modern drama combined with highly tactical turns and multi-faceted problems. You could almost put together a trilogy of such games: the disease-fighting of Pandemic, the fire-fighting of Flash Point: Fire Rescue (2011), and the crime-fighting of Police Precinct (2013) … though this last one is probably the furthest from Pandemic’s core gameplay.
This article was originally published on the Meeples Together blog.
Police Precinct by Ole Steiness
Publisher: Common Man (2013)
Cooperative Style: True Co-Op / Traitor
Play Style: Adventure Game, Dice, Investigative
Overview
In Police Precinct, players are trying to solve a murder. Unfortunately, emergencies and street punks also require police attention, and if too much time is spent on these problems, the murderer could get away! Continue reading