Meeples Together is continuing to crowdfund on Kickstarter. It’s already blown through its first stretch goal, which adds a case study for Matt Leacock’s Forbidden Island to the book. We hope we’ll also be able to talk about his Forbidden Desert too, as our fourth stretch goal.
We wanted to add those two extra case studies to the book because they show the continuing evolution of a specific style of play that Leacock debuted in Pandemic. However, Matt Leacock is the main co-op designer of our time, and that means he’s branched out into other styles of co-op games as well. One of those is Thunderbirds, which we’re happy to discuss here as another bonus case study.
This article has been crossposted from the Meeples Together blog, which focuses exclusively on cooperative game design. There will be some original Mechanics & Meeples content next week (and afterward the Meeples Together and Mechanics & Meeples articles will interweave.)
Thunderbirds by Matt Leacock
Publisher: Modiphius Entertainment (2015)
Cooperative Style: True Co-Op
Play Style: Action Point, Logistical
Overview
The players take on the role of Thunderbird agents, who race around the globe in their Thunderbird machines to defeat the schemes of the Hood before it’s too late. However, Thunderbirds agents must deal with ongoing disasters as well! If they don’t, they’ll lose the game! Continue reading