Co-op Case Study: Thunderbirds

Meeples Together is continuing to crowdfund on Kickstarter. It’s already blown through its first stretch goal, which adds a case study for Matt Leacock’s Forbidden Island to the book. We hope we’ll also be able to talk about his Forbidden Desert too, as our fourth stretch goal.

We wanted to add those two extra case studies to the book because they show the continuing evolution of a specific style of play that Leacock debuted in Pandemic. However, Matt Leacock is the main co-op designer of our time, and that means he’s branched out into other styles of co-op games as well. One of those is Thunderbirds, which we’re happy to discuss here as another bonus case study.

This article has been crossposted from the Meeples Together blog, which focuses exclusively on cooperative game design. There will be some original Mechanics & Meeples content next week (and afterward the Meeples Together and Mechanics & Meeples articles will interweave.)


Thunderbirds by Matt Leacock

Publisher: Modiphius Entertainment (2015)
Cooperative Style: True Co-Op
Play Style: Action Point, Logistical

Overview

The players take on the role of Thunderbird agents, who race around the globe in their Thunderbird machines to defeat the schemes of the Hood before it’s too late. However, Thunderbirds agents must deal with ongoing disasters as well! If they don’t, they’ll lose the game! Continue reading

New to Me: Fall 2015 — A Really Great Season

It was a really great season for board games. I played perhaps a few less games that were new-to-me than usual, but the recurring theme was that they were all good or better. OK, I played Exploding Kittens near the end-of-the-year because Christmas family gatherings … but not even that could bring down what was a season of fine games!


The Great

Pandemic Legacy ThumbnailPandemic Legacy — Season 1 (2015). Any discussion of the new Pandemic variant should begin with my belief that Pandemic itself is a great game. I count it as one of the three most influential and important co-op games. Arkham Horror (1987) mostly invented the genre and Lord of the Rings (2000) reinvented it for the modern day. However, it was Pandemic (2007) that made the genre accessible. It’s also a near pitch-perfect design with huge piles of difficulty and chaos, and its great replayability.

Continue reading

Co-Op Interviews: Matt Leacock — Thunderbirds

ThunderbirdsMatt Leacock is well-known as the designer of Pandemic (2007), Forbidden Island (2010), Forbidden Desert (2013), and related games. I interviewed him about his designs a couple of years ago, following the release of Forbidden Desert. Now that Modiphius Entertainment is Kickstarting his newest co-op game, the Thunderbirds Co-operative Board Game, I was thrilled to talk to him again, to see how it fits into his evolving design philosophy.


Shannon Appelcline: Between the Pandemic series and the Forbidden series, you’ve become one of our industry’s definitive co-op game designers. What led you to create this new Thunderbirds game for Modiphius?

Matt Leacock: Chris Birch approached me at Spiel in 2013 and pitched the idea of a Thunderbirds game. Growing up in the States, I had never seen the show but agreed to check it out. Chris is good at making a pitch and there was such enthusiasm and excitement in his eyes — I could tell he was passionate about the project. I went home and watched some of the shows and immediately understood the appeal. I also thought Thunderbirds and the world of International Rescue was a natural fit for a cooperative game, so I signed on. Continue reading