Anatomy of a Genre: Card Games & Randomness

Recently my Thursday night gaming group has had the opportunity to play some top quality card games, among them Tichu and the German Doppelkopf. Comparing and talking about these games led to interesting discussions of the the element of randomness in card games, which I offer up here for additional thoughts and comments.

The Heart of Randomness

Our conversation got started with one of players saying that Doppelkopf was too random.

The thing is … almost any card game is random. It’s a necessary and implicit part of the process. You take 52 cards (or whatever) and divide them up among the players. For a standard 4-player game that represents 635,013,559,600 different possibilities. In other words, sometimes you’re going to get a really bad hand and sometimes you’re going to get a really good one.

That’s life. Or at least a card game.

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