Valley of the Kings is an older game from AEG that’s one of the smaller deckbuilders, coming in at just 96 cards. Though a lot of its mechanics look familiar, there’s also enough variation to keep things new and interesting.
Valley of the King already has two standalone expansions: Afterlife and Last Rites.
In Valley of the Kings (2014), the object is to leave behind a great tomb. Much of the basic play is what you’d expect. You play cards for either special actions or for gold, which is used to buy additional cards. However, each turn you can also “entomb” one card: you basically filter it out of play.
The catch in Valley of the Kings is that your entombed cards make up all your points. And, it’s entombed sets of cards that really score. If you entomb a bunch of different cards all in the same set, then you score a bunch of points! Continue reading →
I was happy to see a number of actual 2017 games hit the table this winter. Quite a few of them were, surprisingly, card games instead of full board games. As usual this is a list of games that are new to me, and and as usual this listing ranks them by how much I personally like them, as a medium-weight eurogamer.
The Dresden Files Co-op Card Game (2017). I’ve actually been playing this one for over a year through numerous prototypes, the designer is a friend, and I love the Dresden Files novels, so caveat reader. But with all that said, I honestly love this game.
DFCO is a cooperative game where you have a case laid out for you as an array of problems: cases to solve, foes to fight, obstacles to overcome, and advantages to take. You have to figure out how to work through the cards that have been laid out, in order to defeat enough foes and solve enough cases to win the game. The co-op play comes through the facts that you’re jointly working on this puzzle and that you’re using a joint pool of resources to take your actions. This design is really unique among co-op games, and gives it much of its original feeling.