El Grande & The Art of Majority Control

El GrandeEl Grande (1995), by Wolfgang Kramer and Richard Ulrich, is one of the foundational games of the eurogame genre. I still try to play it at least once a year, but I’ve never written an in-depth discussion of it, so I wanted to take the event of this year’s play to talk about it a little bit.

The Majority Control

At heart, El Grande is a majority-control game — or really, the majority-control game that defined much of what followed in eurogames. You place cubes into regions on the board and you try to have just enough to beat your opponents. It’s a simple recipe of efficiency mixed with risk-reward.

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Developing Web of Power Card Game: The Duel

Web of Power Card Game: The Duel Screen ShotEarlier this year, Skotos Tech & RPGnet released my sixth iOS card game, Michael Schacht’s Web of Power Card Game: The Duel. Because I wasn’t really writing board game articles at the time, I missed out on writing an article about the development of the game, as I have with MoneyHigh Society, Kingdoms, Modern Art: The Card Game, and Michael Schacht’s Gold! 

Rather than leave that gap in my iPhone series, I’ve opted to put together this article, somewhat after the fact. As with some of my other most recent iPhone articles, it’s a rambling look at several of the most important decisions that went into the creation of this game. However, I’ve opted to change my focus somewhat this time, by talking more about the publishing decisions we made than some of the programming specifics.

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